Saturday, June 26, 2010
Tuesday, June 22, 2010
So I have textured and high poly modeled my room since I last posted. I also have a quick roughing out of how I want my lights set up.
I am thinking of adding more clutter to the room... that would mean more unwrapping and finding space on my texture maps though >_o
Keep in mind, these are also unrendered (except for the one with the lighting)
Very quick doodle of an idea I have for our next assignment in Maya. Just a tree atop a cliff with ruins built into the side, something very Shadow of the Colossus inspired. I am not yet sure how I want to depict the ruins...
I am also considering making the tree more "giant" looking.. maybe with some stray roots hanging down into the ruins.
thumbnails might help