As I promised, here is some more final shots of my tree and some process of what I learned at FuturePoly as well.
After gathering and studying reference, I began by modeling the needles and placing them all along a smaller branch.
Then, projection mapping was used to bake out the diffuse and normals to a texture.
The alpha plane was then brought back into max and shaped to create a variety of branches and pieces to place on a trunk and fill out the tree.
These are some shots of the tree after being taken into CryEngine.
Tuesday, January 28, 2014
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